

Usually he casts spells.Ī) A level 4 "Aching Limps" spell drawn all your stamina and slow your heroes.ī) If one or more heroes near the map centre he cast a level 4 "Ball of lighting" in the middle of the map. Phase 1) He stand in the top starting position and only move 1-2 step to attack in close combat. The yellow mage makes the show interesting. I think this stop after playing the music in the top right desk. This is the same like characters trapped under creates. It looks like the position swap is forced if at least one gladiator is at the other side of the line, so they try to divide them.Ĭ) If gladiators in close range it attack then with melee, this can "eat" then! The gladiator is out of combat till the sandghost is changing position again. Luckily it often miss.ī) If it has the opportunity to strike your gladiators in a even line, it will change his position and bring them to ground. The sand ghost acts different then the other ghosts before.Ī) It will remain on his position and attack you with a kind of "Wrath of the elemental" spell. If all 5 crystals are broken, all spikes will open and adamant will start the final fight. We need to activate the red and blue switches multiple times to pass every spike and reach the cristals. There can be one active lever who opens the spikes.
#BLACKGUARDS 2 ADAMANT FORTRESS FULL#
If we somehow kill the sandghost (burst damage or trick it on a spike), it come back to the fight with full hp. But here we have multiple crystals who instantly heal the sand ghost and the mage to full life. – Added a teacher for mages to the Mengbilla arena.Two Enemies, one of them a sandghost? looks easy, in the last level we blast three of them away. – The difficulty of the chapter 3 flashback crypt lice fight has been lowered. – Warcraft and Animal Lore have been reworked to provide better passive stats instead of showing your hit chance. – Hit chances are now always displayed, regardless of what skills a character has. – Equipment from the advanced character creation is now correctly transferred to flashback fights. – Clarum Purum will now provide additional resistance to poison. Reduced the hit chance of Hammer Blow and increased AP costs to learn it. – Fixed Ta’irs behaviour in “Head of the crows” – Fixed Lasca appearing too early in Morbal. – Fixed Telemaches teacher function in Mikram.

Fixed the Healer/Teacher in the Mengbilla arena. – Fixed a missing Text bug in the Addon Quest in Manolo’s tower. – Added detailed information on effects of special abilities. – Added detailed battle log option to show individual dice roll results of your characters. – Hit chances are now displayed more prominently inside the ring menu when hovered. If no “Parry” is shown, no parry is available to this unit at all. A red “Parry” will mean it is not available any more during this round. Blue “Parry” means that parry is still available for that unit. (Patch 1.2) – A parry tooltip has been added to character portraits when hovered. Fixed errors in the russian translation. – Fixed blackscreen in Cilliego’s Questline. Fixed a bug where enemies wouldn’t stop respawning in the second last fight. – Fixed the loot in the last fight of the “Charyb’Yzz” Questline. – Some text- and NoKey-errors have been fixed. Some minor bugs in cutscenes have been fixed.
#BLACKGUARDS 2 ADAMANT FORTRESS SERIES#
This also applies to each fight in a series of fights. – Added an additional autosave at the beginning of every fight. (Patch 1.2) – Added an NPC to Neetha who gives advice to new players. Adds the feature ‘free character creation’ to Blackguards.
